当前位置: 首页 > news >正文

做网站所用的技术深圳网络整合营销公司

做网站所用的技术,深圳网络整合营销公司,wordpress 响应式产品展示站,乐陵森林公安Alex教程每一P的教程原代码加上我自己的理解初步理解写的注释,可供学习Alex教程的人参考 此代码仅为较上一P有所改变的代码 【Unity教程】从0编程制作类银河恶魔城游戏_哔哩哔哩_bilibili IceAndFire_Controller.cs using System.Collections; using System.Coll…

Alex教程每一P的教程原代码加上我自己的理解初步理解写的注释,可供学习Alex教程的人参考
此代码仅为较上一P有所改变的代码


【Unity教程】从0编程制作类银河恶魔城游戏_哔哩哔哩_bilibili

IceAndFire_Controller.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;public class IceAndFire_Controller : ThurderStrike_Controller
{protected override void OnTriggerEnter2D(Collider2D collision){base.OnTriggerEnter2D(collision);}
}

ThurderStrike_Controller.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;public class ThurderStrike_Controller : MonoBehaviour
{protected virtual void OnTriggerEnter2D(Collider2D collision){if(collision.GetComponent<Enemy>()!= null){PlayerStats playerStats = PlayerManager.instance.player.GetComponent<PlayerStats>();EnemyStats enemyTarget = collision.GetComponent<EnemyStats>(); playerStats.DoMagicaDamage(enemyTarget);}}
}
IceAndFire_Effect.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;[CreateAssetMenu(fileName = "Ice and Fire effect", menuName = "Data/Item effect/Ice and Fire")]
public class IceAndFire_Effect : ItemEffect
{[SerializeField] private GameObject iceAndFirePrufab;[SerializeField] private float xVelocity;public override void ExecuteEffect(Transform _respawPosition){Player player = PlayerManager.instance.player;bool thirdAttack = player.GetComponent<Player>().primaryAttack.comboCounter == 2;//设置第三下平a产生火球if (thirdAttack)//设置第三下平a产生火球{GameObject newIceAndFire = Instantiate(iceAndFirePrufab, _respawPosition.position, player.transform.rotation);//使火球旋转方向与player对齐newIceAndFire.GetComponent<Rigidbody2D>().velocity = new Vector2(xVelocity*player.facingDir,0);//获得速度并使其朝向与player一致Destroy(newIceAndFire, 10);// 自动销毁10秒}}
}

ThurderStrike_Effect.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;[CreateAssetMenu(fileName = "Thurder strike effect", menuName = "Data/Item effect/Thurder strike")]
public class ThurderStrike_Effect : ItemEffect
{[SerializeField] private GameObject thurderStrikePrefab;public override void ExecuteEffect(Transform _enemyPosition){GameObject newThurderStrike = Instantiate(thurderStrikePrefab,_enemyPosition.position,Quaternion.identity);Destroy(newThurderStrike, 1);}
}
PlayerPrimaryAttack.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;public class PlayerPrimaryAttackState : PlayerState
{//p38 2.从ground进入public int comboCounter { get; private set; }private float lastTimeAttacked;//距离上一次攻击的时间private float comboWindow = 2;//可以间隔的时间public PlayerPrimaryAttackState(Player _player, PlayerStateMachine _stateMachine, string _animBoolName) : base(_player, _stateMachine, _animBoolName){}public override void Enter(){base.Enter();xInput = 0;//修复攻击乱转的问题if(comboCounter >2||Time.time>comboWindow+lastTimeAttacked)//当计数器超过2和间隔时间大于window时,进入第一个攻击动作{comboCounter = 0;}player.anim.SetInteger("ComboCounter", comboCounter);//设置animtor里的comboCounter#region 选择攻击方向float attackDir = player.facingDir;if(xInput != 0){attackDir = xInput;}#endregion//使其能改变攻击方向player.SetVelocity(player.attackMovement[comboCounter].x * attackDir, player.attackMovement[comboCounter].y);//给角色初速度,让角色在攻击触发时移动一点stateTimer = .1f;}public override void Exit(){base.Exit();player.StartCoroutine("BusyFor", .15f);comboCounter++;lastTimeAttacked = Time.time;}public override void Update(){base.Update();if(stateTimer<0){player.SetZeroVelocity();}//1.修改移动时攻击时后可以移动的BUG//2.但给了点时间模拟惯性可以动一点if (triggerCalled){stateMachine.ChangeState(player.idleState);}}
}
PlayerAnimationTrigger.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;public class playerAnimationTriggers : MonoBehaviour
{private Player player => GetComponentInParent<Player>();//获得夫组件上的实际存在的Player组件private void AnimationTrigger(){player.AnimationTrigger();}private void AttackTrigger(){Collider2D[] colliders = Physics2D.OverlapCircleAll(player.attackCheck.position, player.attackCheckRadius);//创建一个碰撞器组,保存所有圈所碰到的碰撞器//https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Physics2D.OverlapCircleAll.htmlforeach(var hit in colliders)//https://blog.csdn.net/m0_52358030/article/details/121722077{if(hit.GetComponent<Enemy>()!=null){EnemyStats _target = hit.GetComponent<EnemyStats>();if(_target != null)//修复无敌人时触发DoDamge出错的bugplayer.stats.DoDamage(_target);//提供一个可以从player调用敌人受伤函数的入口,通过传入受伤敌人的组件if(Inventory.instance.GetEquipment(EquipmentType.Weapon) != null)Inventory.instance.GetEquipment(EquipmentType.Weapon).Effect(_target.transform);// hit.GetComponent<Enemy>().DamageImpact();}}}private void ThrowSword(){SkillManager.instance.sword.CreateSword();}
}

http://www.yidumall.com/news/81044.html

相关文章:

  • dedecms 购物网站大白兔网络营销策划书
  • 深圳公司名称核准查询seo网站推广助理
  • 摄影网站的制作时事新闻
  • 昆明建设公司网站促销方法100种
  • 邓州网站建设seo关键词排名优化是什么
  • 阿里云服务器做网站安全吗seo的关键词无需
  • 南宁的公司有哪些杭州优化外包哪里好
  • b2b电子商务网站的类型怎么样做seo
  • 网站建设与开发学习自助发稿
  • 做代码和网站如何去除痘痘有效果
  • 做网站用php还是python搜索优化的培训免费咨询
  • cms建站是什么抖音seo排名系统哪个好用
  • 做短租哪个网站如何让产品吸引顾客
  • 网站建设制作服务网页设计收费标准
  • 网站建设查看框架的源代码十大seo公司
  • 连锁 加盟 网站模板人员优化是什么意思
  • php网站模板怎么安装怎样进行seo推广
  • 二手车网站开发百度sem认证
  • 给wordpress首页添加公告栏东莞网站关键词优化排名
  • 响应式相册网站模板下载百度刷排名百度快速排名
  • 浦西网站建设网站统计系统
  • 网站源文件seo北京
  • 网站的结构怎么做推广恶意点击软件怎样使用
  • 网站转让 备案广告优化师培训
  • 免费 企业 网站 metinfo 教程深圳网站优化公司哪家好
  • 丹徒网站建设平台太原百度快速排名提升
  • 网站建设不力 被问责百度关键词刷搜索量
  • 动态网站开发试题及答案seo排名怎么样
  • 海南省住房和城乡建设厅官网网站谷歌google浏览器官方下载
  • 政府网站建设典型经验材料新站seo快速排名 排名