西红柿怎么做网站营销推广的特点是
布局组件
布局效果
组件绑定
密码锁的实现代码
using TMPro;
using UnityEngine;
using UnityEngine.UI;public class PasswordPanel : MonoBehaviour
{// public Button button;// 所有按键的父物体public Transform buttonPanel;// 输入字符串的文本框public TMP_Text inputText;// 所有按键的数组public Button[] buttons;// 解锁按键public Button unlockButton;// 密码锁对应的密码public string password;void Start() {// 通过按键面板的子物体数量,初始化了一个childCount长度的数组buttons = new Button[buttonPanel.childCount];if (buttonPanel != null) {// 循环childCount次,将buttonPanel下的所有子物体的Button脚本都添加进按键数组for (int i = 0; i < buttonPanel.childCount; i++) {buttons[i] = buttonPanel.GetChild(i).GetComponent<Button>();}}// 为所有的按键添加监听foreach (var button in buttons) {button.onClick.AddListener(() => {// 获取按键下挂载的文本var currentButtonText = button.GetComponentInChildren<TMP_Text>();// 如果当前按键所带的字符是"Exit"或者"C"if (currentButtonText.text.Equals("Exit") || currentButtonText.text.Equals("C")){// 额外执行Exit、或者C的功能,并跳过+=的过程switch (currentButtonText.text){case "Exit":gameObject.SetActive(false); break;case "C":inputText.text = ""; break;}return;}// 将其加到文本框中// 这里加了Trim()inputText.text += currentButtonText.text.Trim();});}// 添加了解锁按键unlockButton.onClick.AddListener(() => {if (inputText.text.Equals(password)){Debug.Log("开门");}});// button.onClick.AddListener(ButtonOnClick);}void Update() {}
}