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扫雷
文章目录
- 扫雷
- 实现代码
- 什么是扫雷
- 基本功能实现
- 显示选择菜单
- 定义几个二维数组?
- 确定数组大小
- 初始化数组
- 布置地雷
- 打印展示数组
- 排查地雷
- 记录指定区域周围地雷的个数
- 判断排雷成功
- 排查地雷实现代码
- 基本功能的实现代码和效果展示
- 拓展功能
- 简化游戏界面
- 改变字体颜色
- 实现爆炸展开效果
- 实现效果
- 插旗功能
- 插旗
- 取消所插旗子
- 调整MineFind()函数
- 实现效果
- 拓展功能实现代码
实现代码
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<Windows.h>
#include<stdbool.h>#define ROW 9
#define COL 9
#define ROWS ROW + 2
#define COLS COL + 2
#define MINENUMBER 10void BoardInit(char board[][COLS], int row, int col, char set);
void BoardDisplay(char board[][COLS], int row, int col);
void MineSet(char board[][COLS], int row, int col);
int MineNumber(char board[][COLS], int x, int y);
void MineFind(char mine[][COLS], char show[][COLS], int row, int col);
bool MineFinish(char board[][COLS], int row, int col);
void Explode(char mine[][COLS], char show[][COLS], int x, int y);
void Flag_In(char show[][COLS]);
void Flag_Out(char show[][COLS]);void meau()
{printf("****************\n");printf("*****1.Play*****\n");printf("*****0.Exit*****\n");printf("****************\n");
}void game()
{//生成时间戳srand((unsigned int)time(NULL));//定义存放地雷的数组,和展示结果的数组char mineBoard[ROWS][COLS];char showBoard[ROWS][COLS];//对两个数组进行初始化BoardInit(mineBoard, ROWS, COLS, '0');BoardInit(showBoard, ROWS, COLS, '*');//设置地雷MineSet(mineBoard, ROW, COL);//BoardDisplay(mineBoard, ROW, COL);BoardDisplay(showBoard, ROW, COL);//排查地雷MineFind(mineBoard, showBoard, ROW, COL);
}void BoardInit(char board[][COLS], int row, int col, char set)
{for (int i = 0; i < row; i++)for (int j = 0; j < col; j++)board[i][j] = set;
}void BoardDisplay(char board[][COLS], int row, int col)
{for (int i = 0; i <= col; i++){SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 4 | 16);printf("%d ", i);}printf("\n");for (int i = 1; i <= row; i++){SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 4 | 16);printf("%d ", i);for (int j = 1; j <= col; j++){SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 7 | 16);if(board[i][j] == '$')SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 6 | 16);printf("%c ", board[i][j]);}printf("\n");}SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 7 | 16);
}void MineSet(char board[][COLS], int row, int col)
{int count = 0;while (count < MINENUMBER){int x = rand() % row + 1;int y = rand() % col + 1;if (board[x][y] == '0'){board[x][y] = '1';count++;}}
}void MineFind(char mine[][COLS], char show[][COLS], int row, int col)
{int x, y;char ch;while (1){printf("请输入您要排查的坐标(用空格分隔):");scanf_s("%d %d", &x, &y);system("cls");if (show[x][y] == '*' && x > 0 && x <= row && y > 0 && y <= col){if (mine[x][y] == '1'){printf("很遗憾,排雷失败\n");BoardDisplay(mine, row, col);return;}else{Explode(mine, show, x, y);if (MineFinish(show, row,col)){printf("恭喜你,排雷成功\n");BoardDisplay(mine, row, col);return;}BoardDisplay(show, row, col);getchar();printf("是否需要插旗(Y/N):\n");if((ch = getchar()) == 'Y')Flag_In(show);getchar();printf("是否需要取消所插的旗子(Y/N):\n");if ((ch = getchar()) == 'Y')Flag_Out(show);}}else if (show[x][y] != '*' && x > 0 && x <= row && y > 0 && y <= col){printf("该位置已经被检查,请重新输入:\n");BoardDisplay(show, row, col);}else{printf("坐标非法,请重新输入:\n");BoardDisplay(show, row, col);}}
}int MineNumber(char board[][COLS], int x, int y)
{return (board[x][y - 1] + board[x][y + 1]+ board[x - 1][y] + board[x - 1][y - 1] + board[x - 1][y + 1]+ board[x + 1][y] + board[x + 1][y - 1] + board[x + 1][y + 1]- 8 * '0');
}bool MineFinish(char board[][COLS], int row, int col)
{int count = 0;for(int i = 1; i <= row; i++)for (int j = 1; j <= col; j++){if (board[i][j] != '*'){count++;if (count == row * col - MINENUMBER)return true;}}return false;
}void Explode(char mine[][COLS], char show[][COLS], int x, int y)
{if (show[x][y] == ' ' || x < 1 || y < 1 || x > ROW || y > COL)return;if (MineNumber(mine, x, y) == 0)show[x][y] = ' ';else{show[x][y] = MineNumber(mine, x, y) + '0';return;}Explode(mine, show, x, y - 1);Explode(mine, show, x, y + 1);Explode(mine, show, x + 1, y + 1);Explode(mine, show, x + 1, y);Explode(mine, show, x + 1, y - 1);Explode(mine, show, x - 1, y + 1);Explode(mine, show, x - 1, y - 1);Explode(mine, show, x - 1, y);
}void Flag_In(char show[][COLS])
{int row = 0, col = 0;printf("您想在哪个位置插入旗子:\n");printf("注:用空格分隔,输入0 0结束插旗\n");while(1){scanf_s("%d %d", &row, &col);if (row == 0 && col == 0)break;if (row < 1 || row > ROW || col < 1 || col > COL){printf("坐标非法,重新输入:");continue;}else if (show[row][col] != '*')printf("给位置不能插旗\n");else{system("cls");show[row][col] = '$';BoardDisplay(show, ROW, COL);}}
}void Flag_Out(char show[][COLS])
{int row, col;printf("您想取消哪个位置的旗子:\n");printf("注:用空格分隔,输入0 0结束\n");while (1){scanf_s("%d %d", &row, &col);if (row == 0 && col == 0)break;if (row < 1 || row > ROW || col < 1 || col > COL){printf("坐标非法,重新输入:");continue;}else if (show[row][col] != '$')printf("该位置不是旗子\n");else{system("cls");show[row][col] = '*';BoardDisplay(show, ROW, COL);}}
}int main()
{system("color 17");int input;meau();printf("请输入您的选择:");while (1){scanf_s("%d", &input);switch (input){case 1:game();break;case 0:printf("退出游戏,感谢游玩\n");break;default :printf("输入错误,请重新输入:");break;}meau();printf("是否重新游玩:");}return 0;
}
什么是扫雷
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要用代码来实现扫雷这个小游戏,我们就需要先了解扫雷这个游戏的规则和有关操作。
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我们先来看一段扫雷游戏的动画:
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游戏目标:在N*N的区域中找到M个随机布置的地雷
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若点击的区域不是雷,那么就会显示一个数字,这个数字代表着这块区域周围雷的个数
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若点击的区域是雷,那么就表示排雷失败,游戏结束
基本功能实现
显示选择菜单
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游戏的最开始,我们需要提醒用户如何进行游戏以及如何退出游戏
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我们可以用以下代码实现
#include<stdio.h>void meau() {printf("****************\n");printf("*****1.Play*****\n");printf("*****0.Exit*****\n");printf("****************\n"); }int main() {int input;meau();printf("请输入您的选择:");while (1){scanf_s("%d", &input);switch (input){case 1:game(); //实现扫雷的函数break;case 0:printf("退出游戏,感谢游玩\n");break;default :printf("输入错误,请重新输入:");break;}meau();printf("是否重新游玩:");}return 0; }
定义几个二维数组?
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假设游戏区域为大小为N*N的正方形区域
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可以明确的是,我们需要用一个二维数组来存放这N*N个位置的信息,那我们还需不需要定义其他数组呢?
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根据上面的动画我们可以看到,游玩游戏时,系统展示给我们的是一个空白的未知区域,而没有将这片区域存放的数据(即地雷的位置)展示给我们,因此我们还需要定义一个二维数组用来对用户展示其排查的结果。
确定数组大小
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,二维数组的大小为多少合适呢?可能有小伙伴认为,定义一个长宽都为N的二维数组不就行了吗?其实这不是最优解,我们先将这个问题放一边,先来看看我们是如何记录一块区域周围雷的个数的:
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假设我们要排查的坐标是(X,Y),那么它周围的区域就是这八个坐标:(X,Y-1), (X,Y+1), (X+1,Y), (X+1,Y+1), (X+1,Y-1), (X-1,Y), (X-1,Y+1), (X-1,Y-1),如图所示
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我们要查看这八个坐标区域是否是雷,并记录
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那么问题来了,如果我们排查的是如下图画线区域的坐标呢?假设我们定义的是长宽都为N的二维数组,那么当我们排查(0,0),(0,1),(1,0)……这些边界坐标时就会出现数组越界的情况,因此我们就有必要适当的扩大。
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我们可以将二维数组的长和宽各增加两行/列(但有效区域仍然是大小为N*N的区域),这样当我们排查原本是边界坐标时就不会出现数组越界的情况了。
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为了保证操作的一致性,我们也将展示数组的大小定义为(N+2)*(N+2)
/*ROW,COL即真实的区域大小ROWS,COLS即扩容后的大小 */ #define ROW 9 #define COL 9 #define ROWS ROW + 2 #define COLS COL + 2void game() {//定义存放地雷的数组,和展示结果的数组//此时,[1,ROW]为横纵坐标的有效取值char mineBoard[ROWS][COLS];char showBoard[ROWS][COLS]; }
初始化数组
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我们规定,两个数组都是字符数组
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用字符‘1’代表地雷,字符‘0’代表非地雷(具体原因会在后面讲到)
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将展示数组全部初始化为‘*’,代表未知
/*row,col即传入数组的行数和列数,这里row = ROWS,col = COLS因为要将扩容的区域初始化为没有地雷的状态 set即要初始化的字符 */ void BoardInit(char board[][COLS], int row, int col, char set) {for (int i = 0; i < row; i++)for (int j = 0; j < col; j++)board[i][j] = set; }
布置地雷
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假设我们要随机布置MINENUMBER个地雷
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既然涉及到了“随机”这一概念,那么显然,我们就要用到随机数这一概念
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我们可以利用循环,在循环里随机生成地雷的坐标,只要这个坐标没被布置过地雷(即这个坐标代表的字符不是‘1’),那么就在这个坐标布置地雷
/*这里row = ROW,col = COL,因为地雷不会被布置在扩容区域扩容区域只是为了方便记录边界区域周围的地雷个数 */ void MineSet(char board[][COLS], int row, int col) {int count = 0;while (count < MINENUMBER){int x = rand() % row + 1;int y = rand() % col + 1;if (board[x][y] == '0'){board[x][y] = '1';count++;}} }
打印展示数组
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布置完地雷后,我们就需要打印出展示数组,方便用户进行扫雷
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为了方便用户确定要排查区域的位置,我们可以顺便打印出展示数组的行数和列数,如图:
/*这里row = ROW,col = COL,扩容区域不需要排查扩容区域只是为了方便记录边界区域周围的地雷个数 */ void BoardDisplay(char board[][COLS], int row, int col) {for (int i = 0; i <= col; i++)printf("%d ", i);printf("\n");for (int i = 1; i <= row; i++){printf("%d ", i);for (int j = 1; j <= col; j++)printf("%c ", board[i][j]);printf("\n");} }
排查地雷
- 接下来就需要用户排查地雷了
- 我们利用循环提醒用户输入要排查的坐标,有以下五种情况:
- 如果排查的坐标是雷,那么直接退出game()函数,表示排雷失败(如果排雷失败,那么就要向用户展示存放雷的数组,让用户明白到底错在了哪)
- 如果排查的坐标已经被检查过,那么提醒用户,重新输入
- 如果排查的坐标非法,那么提醒用户,重新输入
- 如果排查的坐标不是雷,并且还未排雷完毕,那么显示该区域周围有几个雷,继续循环
- 如果排查的坐标不是雷,并且所有雷已经排查完毕,那么退出game()函数,表示排雷成功
- 每排查完一次,都要重新打印一次展示数组
记录指定区域周围地雷的个数
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上面我们讲到,要确定一个指定坐标(X,Y)周围地雷的个数,只需要查看(X,Y-1), (X,Y+1), (X+1,Y), (X+1,Y+1), (X+1,Y-1), (X-1,Y), (X-1,Y+1), (X-1,Y-1)这八个坐标的值
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前面我们已经假设字符‘1’代表地雷,字符‘0’代表非地雷,由于字符‘0’的ASCII的值为48,字符‘1’的ASCII值为49(比字符‘0’大一),那么我们统计(X,Y)周围地雷的个数就只需要将周围八个坐标储存的值相加,然后减去8个字符‘0’即可
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这也是将字符‘1’设置为地雷,字符‘0’设置为非地雷的巧妙之处,可以在计算地雷个数的时候少去很多操作
/*这里row = ROWS,col = COLS这样可以确保排查任意区域操作的一致性(数组不会越界) */ int MineNumber(char board[][COLS], int x, int y) {return (board[x][y - 1] + board[x][y + 1]+ board[x - 1][y] + board[x - 1][y - 1] + board[x - 1][y + 1]+ board[x + 1][y] + board[x + 1][y - 1] + board[x + 1][y + 1]- 8 * '0'); }
判断排雷成功
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如果被排查完的区域的总个数等于整块区域的个数减去地雷个数,那就说明排雷成功
/*传入的是展示数组showBoard这里row = ROW,col = COL,扩容区域不需要排查扩容区域只是为了方便记录边界区域周围的地雷个数 */ //如果排雷成功,就返回真,否则返回假 bool MineFinish(char board[][COLS], int row, int col) {int count = 0; //count用来记录已经排查的区域的个数for(int i = 1; i <= row; i++)for (int j = 1; j <= col; j++){if (board[i][j] != '*'){count++;if (count == row * col - MINENUMBER) //MINENUMBER就是地雷总个数return true;}}return false; }
排查地雷实现代码
void MineFind(char mine[][COLS], char show[][COLS], int row, int col)
{int x, y;while (1){printf("请输入您要排查的坐标(用空格分隔):");scanf_s("%d %d", &x, &y);//如果排查的区域未被检查并且坐标合法if (show[x][y] == '*' && x > 0 && x <= row && y > 0 && y <= col){//如果踩到了雷if (mine[x][y] == '1'){printf("很遗憾,排雷失败\n");BoardDisplay(mine, row, col);return;}//否则继续排雷else{show[x][y] = MineNumber(mine, x, y) + '0';//if (MineFinish(show, row,col)){printf("恭喜你,排雷成功\n");BoardDisplay(mine, row, col);return;}BoardDisplay(show, row, col);}}//如果排查的区域合法但已经被检查else if (show[x][y] != '*' && x > 0 && x <= row && y > 0 && y <= col){printf("该位置已经被检查,请重新输入:\n");BoardDisplay(show, row, col);}//如果排查的区域不合法 else{printf("坐标非法,请重新输入:\n");BoardDisplay(show, row, col);}}
}
基本功能的实现代码和效果展示
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我们先来看看实现效果:
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实现代码:
#include<stdio.h> #include<stdlib.h> #include<time.h> #include<stdbool.h>#define ROW 9 #define COL 9 #define ROWS ROW + 2 #define COLS COL + 2 #define MINENUMBER 10void BoardInit(char board[][COLS], int row, int col, char set); void BoardDisplay(char board[][COLS], int row, int col); void MineSet(char board[][COLS], int row, int col); int MineNumber(char board[][COLS], int x, int y); void MineFind(char mine[][COLS], char show[][COLS], int row, int col); bool MineFinish(char board[][COLS], int row, int col);void meau() {printf("****************\n");printf("*****1.Play*****\n");printf("*****0.Exit*****\n");printf("****************\n"); }void game() {//生成时间戳srand((unsigned int)time(NULL));//定义存放地雷的数组,和展示结果的数组char mineBoard[ROWS][COLS];char showBoard[ROWS][COLS];//对两个数组进行初始化BoardInit(mineBoard, ROWS, COLS, '0');BoardInit(showBoard, ROWS, COLS, '*');//设置地雷MineSet(mineBoard, ROW, COL);//打印展示数组BoardDisplay(showBoard, ROW, COL);//排查地雷MineFind(mineBoard, showBoard, ROW, COL); }void BoardInit(char board[][COLS], int row, int col, char set) {for (int i = 0; i < row; i++)for (int j = 0; j < col; j++)board[i][j] = set; }void BoardDisplay(char board[][COLS], int row, int col) {for (int i = 0; i <= col; i++)printf("%d ", i);printf("\n");for (int i = 1; i <= row; i++){printf("%d ", i);for (int j = 1; j <= col; j++)printf("%c ", board[i][j]);printf("\n");} }void MineSet(char board[][COLS], int row, int col) {int count = 0;while (count < MINENUMBER){int x = rand() % row + 1;int y = rand() % col + 1;if (board[x][y] == '0'){board[x][y] = '1';count++;}} }void MineFind(char mine[][COLS], char show[][COLS], int row, int col) {int x, y;while (1){printf("请输入您要排查的坐标(用空格分隔):");scanf_s("%d %d", &x, &y);if (show[x][y] == '*' && x > 0 && x <= row && y > 0 && y <= col){if (mine[x][y] == '1'){printf("很遗憾,排雷失败\n");BoardDisplay(mine, row, col);return;}else{show[x][y] = MineNumber(mine, x, y) + '0';if (MineFinish(show, row,col)){printf("恭喜你,排雷成功\n");BoardDisplay(mine, row, col);return;}BoardDisplay(show, row, col);}}else if (show[x][y] != '*' && x > 0 && x <= row && y > 0 && y <= col){printf("该位置已经被检查,请重新输入:\n");BoardDisplay(show, row, col);}else{printf("坐标非法,请重新输入:\n");BoardDisplay(show, row, col);}} }int MineNumber(char board[][COLS], int x, int y) {return (board[x][y - 1] + board[x][y + 1]+ board[x - 1][y] + board[x - 1][y - 1] + board[x - 1][y + 1]+ board[x + 1][y] + board[x + 1][y - 1] + board[x + 1][y + 1]- 8 * '0'); }bool MineFinish(char board[][COLS], int row, int col) {int count = 0;for(int i = 1; i <= row; i++)for (int j = 1; j <= col; j++){if (board[i][j] != '*'){count++;if (count == row * col - MINENUMBER)return true;}}return false; }int main() {int input;meau(); //展示选择菜单printf("请输入您的选择:");while (1){scanf_s("%d", &input);switch (input){case 1:game();break;case 0:printf("退出游戏,感谢游玩\n");break;default :printf("输入错误,请重新输入:");break;}meau();printf("是否重新游玩:");}return 0; }
拓展功能
简化游戏界面
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根据上面的展示我们可以看到,我们每排查一次,展示数组就要打印一次,这样就会使得游戏界面太过复杂
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我们可以使用system(“cls”)函数来清除已经不需要的打印结果
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注:要包含头文件<Windows.h>
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修改后的MineFind()函数:
void MineFind(char mine[][COLS], char show[][COLS], int row, int col) {int x, y;while (1){printf("请输入您要排查的坐标(用空格分隔):");scanf_s("%d %d", &x, &y);//就是多了这样一条语句system("cls");if (show[x][y] == '*' && x > 0 && x <= row && y > 0 && y <= col){if (mine[x][y] == '1'){printf("很遗憾,排雷失败\n");BoardDisplay(mine, row, col);return;}else{show[x][y] = MineNumber(mine, x, y) + '0';if (MineFinish(show, row,col)){printf("恭喜你,排雷成功\n");BoardDisplay(mine, row, col);return;}BoardDisplay(show, row, col);}}else if (show[x][y] != '*' && x > 0 && x <= row && y > 0 && y <= col){printf("该位置已经被检查,请重新输入:\n");BoardDisplay(show, row, col);}else{printf("坐标非法,请重新输入:\n");BoardDisplay(show, row, col);}} }
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实现效果:
改变字体颜色
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为了将坐标数字和代表地雷个数的数字作出区分,我们可以改变这两种数字的颜色
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如果对如何改变字体颜色和背景色还不是太了解,可以先看看C语言——修改控制台背景色和字体颜色这篇博客
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直接上代码(只需要调整打印数组的函数BoardDisplay且在主函数最开始加上system(“color”)函数即可)
int main() {system("color 17");………………; }
void BoardDisplay(char board[][COLS], int row, int col) {for (int i = 0; i <= col; i++){SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 4 | 16);printf("%d ", i);}printf("\n");for (int i = 1; i <= row; i++){SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 4 | 16);printf("%d ", i);SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 7 | 16);for (int j = 1; j <= col; j++)printf("%c ", board[i][j]);printf("\n");} }
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看看效果:
实现爆炸展开效果
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我们看到,网页版的扫雷中,会出现点击一个区域就自动展开一片区域的情况,如图:
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要实现这一功能,那我们首先就需要知道什么条件下才会出现爆炸展开的情况。
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展开条件:如果排查的坐标(X,Y)周围地雷的总个数是0(既没有地雷),那么就自动排查它周围的八个区域(即坐标(X,Y-1), (X,Y+1), (X+1,Y), (X+1,Y+1), (X+1,Y-1), (X-1,Y), (X-1,Y+1), (X-1,Y-1)),对这八个坐标执行同样的操作,不断递归,直达每个区域的周围都至少有一个地雷(找到爆炸展开的边界)
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实现这个功能要注意以下几点:
- 注意递归时数组不要越界
- 注意递归时排查重复递归的情况
- 如果排查区域周围地雷的个数为0,那么为了界面的简洁,就不再将0打印出,改为打印空格
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Explode()的实现代码:
//x,y即用户输入的排查坐标 void Explode(char mine[][COLS], char show[][COLS], int x, int y) {//如果该位置已经配排查(重复递归)或坐标无效,那么退出这个函数(不是结束递归)if (show[x][y] == ' ' || x < 1 || y < 1 || x > ROW || y > COL)return;//如果该位置周围的地雷个数为0,那么符合递归条件,继续排查if (MineNumber(mine, x, y) == 0)show[x][y] = ' ';//如果坐标有效但周围的地雷个数不为零,那么退出这个函数(不是结束递归)else{show[x][y] = MineNumber(mine, x, y) + '0';return;}//自动排查(X,Y)周围的8个坐标Explode(mine, show, x, y - 1);Explode(mine, show, x, y + 1);Explode(mine, show, x + 1, y + 1);Explode(mine, show, x + 1, y);Explode(mine, show, x + 1, y - 1);Explode(mine, show, x - 1, y + 1);Explode(mine, show, x - 1, y - 1);Explode(mine, show, x - 1, y); }
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要对MineFind()函数做出相应的修改
[外链图片转存失败,源站可能有防盗链机制,建议将图片保存下来直接上传(img-7sF9UEGD-1686494176819)(C:/Users/HUASHUO/Desktop/扫雷.5.gif)]void MineFind(char mine[][COLS], char show[][COLS], int row, int col) {int x, y;while (1){printf("请输入您要排查的坐标(用空格分隔):");scanf_s("%d %d", &x, &y);system("cls");if (show[x][y] == '*' && x > 0 && x <= row && y > 0 && y <= col){if (mine[x][y] == '1'){printf("很遗憾,排雷失败\n");BoardDisplay(mine, row, col);return;}else{Explode(mine, show, x, y);if (MineFinish(show, row,col)){printf("恭喜你,排雷成功\n");BoardDisplay(mine, row, col);return;}BoardDisplay(show, row, col);}}else if (show[x][y] != '*' && x > 0 && x <= row && y > 0 && y <= col){printf("该位置已经被检查,请重新输入:\n");BoardDisplay(show, row, col);}else{printf("坐标非法,请重新输入:\n");BoardDisplay(show, row, col);}} }
实现效果
插旗功能
- 我们假设旗子的标志是字符:‘$’
- 注:用户如果在一个区域插上旗子,就说明用户认为这个区域是雷,即插旗是为了方便用户排雷
- 实现逻辑并不复杂,至少需要注意细节的处理
插旗
void Flag_In(char show[][COLS])
{int row = 0, col = 0;printf("您想在哪个位置插入旗子:\n");printf("注:用空格分隔,输入0 0结束插旗\n");while(1){scanf_s("%d %d", &row, &col);if (row == 0 && col == 0)break;if (row < 1 || row > ROW || col < 1 || col > COL){printf("坐标非法,重新输入:");continue;}else if (show[row][col] != '*')printf("该位置不能插旗\n");else{system("cls");count++; //旗子数目加一show[row][col] = '$';BoardDisplay(show, ROW, COL);}}while (getchar() != '\n'); //清空缓冲区
}
取消所插旗子
void Flag_Out(char show[][COLS])
{int row, col;printf("您想取消哪个位置的旗子:\n");printf("注:用空格分隔,输入0 0结束\n");while (1){scanf_s("%d %d", &row, &col);if (row == 0 && col == 0)break;if (row < 1 || row > ROW || col < 1 || col > COL){printf("坐标非法,重新输入:");continue;}else if (show[row][col] != '$')printf("该位置不是旗子\n");else{system("cls");show[row][col] = '*';BoardDisplay(show, ROW, COL);}}
}
调整MineFind()函数
void MineFind(char mine[][COLS], char show[][COLS], int row, int col)
{int x, y;char ch;while (1){printf("请输入您要排查的坐标(用空格分隔):");scanf_s("%d %d", &x, &y);system("cls");if (show[x][y] == '*' && x > 0 && x <= row && y > 0 && y <= col){if (mine[x][y] == '1'){printf("很遗憾,排雷失败\n");BoardDisplay(mine, row, col);return;}else{Explode(mine, show, x, y);if (MineFinish(show, row,col)){printf("恭喜你,排雷成功\n");BoardDisplay(mine, row, col);return;}BoardDisplay(show, row, col);getchar();printf("是否需要插旗(Y/N):\n");if((ch = getchar()) == 'Y')Flag_In(show);getchar();printf("是否需要取消所插的旗子(Y/N):\n");if ((ch = getchar()) == 'Y')Flag_Out(show);}}else if (show[x][y] != '*' && x > 0 && x <= row && y > 0 && y <= col){printf("该位置已经被检查,请重新输入:\n");BoardDisplay(show, row, col);}else{printf("坐标非法,请重新输入:\n");BoardDisplay(show, row, col);}}
}
实现效果
拓展功能实现代码
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<Windows.h>
#include<stdbool.h>#define ROW 9
#define COL 9
#define ROWS ROW + 2
#define COLS COL + 2
#define MINENUMBER 10void BoardInit(char board[][COLS], int row, int col, char set);
void BoardDisplay(char board[][COLS], int row, int col);
void MineSet(char board[][COLS], int row, int col);
int MineNumber(char board[][COLS], int x, int y);
void MineFind(char mine[][COLS], char show[][COLS], int row, int col);
bool MineFinish(char board[][COLS], int row, int col);
void Explode(char mine[][COLS], char show[][COLS], int x, int y);
void Flag_In(char show[][COLS]);
void Flag_Out(char show[][COLS]);void meau()
{printf("****************\n");printf("*****1.Play*****\n");printf("*****0.Exit*****\n");printf("****************\n");
}void game()
{//生成时间戳srand((unsigned int)time(NULL));//定义存放地雷的数组,和展示结果的数组char mineBoard[ROWS][COLS];char showBoard[ROWS][COLS];//对两个数组进行初始化BoardInit(mineBoard, ROWS, COLS, '0');BoardInit(showBoard, ROWS, COLS, '*');//设置地雷MineSet(mineBoard, ROW, COL);//BoardDisplay(mineBoard, ROW, COL);BoardDisplay(showBoard, ROW, COL);//排查地雷MineFind(mineBoard, showBoard, ROW, COL);
}void BoardInit(char board[][COLS], int row, int col, char set)
{for (int i = 0; i < row; i++)for (int j = 0; j < col; j++)board[i][j] = set;
}void BoardDisplay(char board[][COLS], int row, int col)
{for (int i = 0; i <= col; i++){SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 4 | 16);printf("%d ", i);}printf("\n");for (int i = 1; i <= row; i++){SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 4 | 16);printf("%d ", i);for (int j = 1; j <= col; j++){SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 7 | 16);if(board[i][j] == '$')SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 6 | 16);printf("%c ", board[i][j]);}printf("\n");}SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 7 | 16);
}void MineSet(char board[][COLS], int row, int col)
{int count = 0;while (count < MINENUMBER){int x = rand() % row + 1;int y = rand() % col + 1;if (board[x][y] == '0'){board[x][y] = '1';count++;}}
}void MineFind(char mine[][COLS], char show[][COLS], int row, int col)
{int x, y;char ch;while (1){printf("请输入您要排查的坐标(用空格分隔):");scanf_s("%d %d", &x, &y);system("cls");if (show[x][y] == '*' && x > 0 && x <= row && y > 0 && y <= col){if (mine[x][y] == '1'){printf("很遗憾,排雷失败\n");BoardDisplay(mine, row, col);return;}else{Explode(mine, show, x, y);if (MineFinish(show, row,col)){printf("恭喜你,排雷成功\n");BoardDisplay(mine, row, col);return;}BoardDisplay(show, row, col);getchar();printf("是否需要插旗(Y/N):\n");if((ch = getchar()) == 'Y')Flag_In(show);getchar();printf("是否需要取消所插的旗子(Y/N):\n");if ((ch = getchar()) == 'Y')Flag_Out(show);}}else if (show[x][y] != '*' && x > 0 && x <= row && y > 0 && y <= col){printf("该位置已经被检查,请重新输入:\n");BoardDisplay(show, row, col);}else{printf("坐标非法,请重新输入:\n");BoardDisplay(show, row, col);}}
}int MineNumber(char board[][COLS], int x, int y)
{return (board[x][y - 1] + board[x][y + 1]+ board[x - 1][y] + board[x - 1][y - 1] + board[x - 1][y + 1]+ board[x + 1][y] + board[x + 1][y - 1] + board[x + 1][y + 1]- 8 * '0');
}bool MineFinish(char board[][COLS], int row, int col)
{int count = 0;for(int i = 1; i <= row; i++)for (int j = 1; j <= col; j++){if (board[i][j] != '*'){count++;if (count == row * col - MINENUMBER)return true;}}return false;
}void Explode(char mine[][COLS], char show[][COLS], int x, int y)
{if (show[x][y] == ' ' || x < 1 || y < 1 || x > ROW || y > COL)return;if (MineNumber(mine, x, y) == 0)show[x][y] = ' ';else{show[x][y] = MineNumber(mine, x, y) + '0';return;}Explode(mine, show, x, y - 1);Explode(mine, show, x, y + 1);Explode(mine, show, x + 1, y + 1);Explode(mine, show, x + 1, y);Explode(mine, show, x + 1, y - 1);Explode(mine, show, x - 1, y + 1);Explode(mine, show, x - 1, y - 1);Explode(mine, show, x - 1, y);
}void Flag_In(char show[][COLS])
{int row = 0, col = 0;printf("您想在哪个位置插入旗子:\n");printf("注:用空格分隔,输入0 0结束插旗\n");while(1){scanf_s("%d %d", &row, &col);if (row == 0 && col == 0)break;if (row < 1 || row > ROW || col < 1 || col > COL){printf("坐标非法,重新输入:");continue;}else if (show[row][col] != '*')printf("给位置不能插旗\n");else{system("cls");show[row][col] = '$';BoardDisplay(show, ROW, COL);}}
}void Flag_Out(char show[][COLS])
{int row, col;printf("您想取消哪个位置的旗子:\n");printf("注:用空格分隔,输入0 0结束\n");while (1){scanf_s("%d %d", &row, &col);if (row == 0 && col == 0)break;if (row < 1 || row > ROW || col < 1 || col > COL){printf("坐标非法,重新输入:");continue;}else if (show[row][col] != '$')printf("该位置不是旗子\n");else{system("cls");show[row][col] = '*';BoardDisplay(show, ROW, COL);}}
}int main()
{system("color 17");int input;meau();printf("请输入您的选择:");while (1){scanf_s("%d", &input);switch (input){case 1:game();break;case 0:printf("退出游戏,感谢游玩\n");break;default :printf("输入错误,请重新输入:");break;}meau();printf("是否重新游玩:");}return 0;
}